Fun game, I've played a lot over the last two weeks and here are my thoughts:
With the Knight, the Ogre boss can only be defeated under certain circumstances. You have to make it to the end with two or three high-damaging weapons that have lots of durability, but that is not enough because the boss will kill you first if you only use your weapons. You either need 20+ armor and enough mana to attack twice or a Berserk card to do a final attack right before you're about to die. Since you don't know which boss you will face, that means you should always carry a Berserk card to the end, because that is much more simple than making it to the 30th floor with very high armor and enough mana.
With the Knight, if you have zero armor, but you have a Fried Egg bonus that will activate after the next card use and that card happens to be an armor card, then the Fried Egg bonus will trigger BEFORE the armor card, resulting in you receiving only half the amount of armor from the armor card. I believe this is an oversight. The Fried Egg bonus should trigger after, not before.
Since the Vampire's bite doesn't affect the undead, I think you should add a description that says if an enemy is undead. It's not always obvious.
I had a bug where I beat the final boss (Evil Eye) but then the game didn't end. It kept going forever. This was on Firefox (Windows).
"Dungeon Raid" is too generic for a name and I think it will be hard for your game to become popular as a result. For example, if you search for "Dungeon Raid" on YouTube, 99% of what you will find is videos about Raid Shadow Legends or other games that have dungeons and raids. Perhaps you should modify it slightly to make it more unique.
Really cool game, simple but not that immediate, there are some things to asjust like the vampire spell which is pretty broken against the boss but i love the variety of effects and objects. I'd love to donate but sadly itch's payment doesnt work rn i dont know why
The demo plays quite well and i had 2 sessions 30-40 minutes long beating the boss in the 2nd session as a vampire.
- The core gameplay is quite solid and i like the simplicity in it.
- I like the gambling element revealing the cards on a table. It's exciting and makes me go on.
- the knight feels a bit under powered. As he is out of weapons, that's a game over.
- with the games simplicity it kinda aims more in to mobile market. I would recomend considering making it in album orientation for mobiles.
- the play sessiosn is to loong. Nor mobile or PC, first sessins (runs) should be much shorter. Else it's a bit overloading on a player.
- the game is asking for some othe game layer, offering progression in this rogue like experiance. Probably oppening new card and artifact items to be in a roll pool. This actualy can provide the global progression.
Hope my feedback helps. Good luck with the development!
Hit me up if you will be in a lokout for another head with this game :) (GD\LD)
A lot of fun! Overall flow of the game is great, really satisfying once you get the hang of it.
The boss is a bit of a bummer, since the buildup towards the final stage is so big and you will lose without a specific setup. Would be nice to know what you're up against beforehand.
The vampire spell is really confusing. Its damage constantly changes but it isn't explained why and how it works.
True but i think it increases every turn when you dont use it and then decreases based on the dmg u deal when u use it. For the boss its pretty broken, i just didnt use during the whole run until the boss and the i dealt about 90 dmg to it in 2 hits, cleared without even revealing other cards
Either the Knight is now underpowered due to the nerf that costs half the armour per spell, or the Vampire is overpowered due to not having to worry about food.
I enjoyed getting the "1 armor for each kill" perk, which was the first one that felt like a really big change especially with an armor based attack.
Then it felt kind of unfair as I got 4x as many enemies as weapons for 3 consecutive floors, depleting my weapon stash and the shops and rewards in between not offering anything that would do or enable damage (like a two mana point potion when i need 5 for a single attack). The spell was of limited use as it is most effective when i got many enemies turned around, but that ofc also depletes my armor (and eventually i have no other options if my weapons depleted despite never leaving a weapon on the table and buying more often enough).
I think "Tooth of a unknown creature" item is bugged. If you are opening an enemy with this item, this enemy does not only attack another enemy. It instantly attack the player as well. So if I use it to try to kill a low-damage enemy with a high-damage one, I will be hit by the high-damage one as well in the same turn. This makes the item pretty useless, as it harms more than it helps.
The game is really fun. The challenging gameplay, animations, and sound effects make flipping cards even more exciting. My biggest mistake was flipping all the cards. I noticed a few errors and minor differences in meaning in the Turkish translation. If you'd like, I'd be happy to help improve the Turkish translation.
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Fun game, I've played a lot over the last two weeks and here are my thoughts:
With the Knight, the Ogre boss can only be defeated under certain circumstances. You have to make it to the end with two or three high-damaging weapons that have lots of durability, but that is not enough because the boss will kill you first if you only use your weapons. You either need 20+ armor and enough mana to attack twice or a Berserk card to do a final attack right before you're about to die. Since you don't know which boss you will face, that means you should always carry a Berserk card to the end, because that is much more simple than making it to the 30th floor with very high armor and enough mana.
With the Knight, if you have zero armor, but you have a Fried Egg bonus that will activate after the next card use and that card happens to be an armor card, then the Fried Egg bonus will trigger BEFORE the armor card, resulting in you receiving only half the amount of armor from the armor card. I believe this is an oversight. The Fried Egg bonus should trigger after, not before.
Since the Vampire's bite doesn't affect the undead, I think you should add a description that says if an enemy is undead. It's not always obvious.
I had a bug where I beat the final boss (Evil Eye) but then the game didn't end. It kept going forever. This was on Firefox (Windows).
"Dungeon Raid" is too generic for a name and I think it will be hard for your game to become popular as a result. For example, if you search for "Dungeon Raid" on YouTube, 99% of what you will find is videos about Raid Shadow Legends or other games that have dungeons and raids. Perhaps you should modify it slightly to make it more unique.
really fun game!!! excited to see more updates
Really cool game, simple but not that immediate, there are some things to asjust like the vampire spell which is pretty broken against the boss but i love the variety of effects and objects. I'd love to donate but sadly itch's payment doesnt work rn i dont know why
Love the game you are working on.
The demo plays quite well and i had 2 sessions 30-40 minutes long beating the boss in the 2nd session as a vampire.
- The core gameplay is quite solid and i like the simplicity in it.
- I like the gambling element revealing the cards on a table. It's exciting and makes me go on.
- the knight feels a bit under powered. As he is out of weapons, that's a game over.
- with the games simplicity it kinda aims more in to mobile market. I would recomend considering making it in album orientation for mobiles.
- the play sessiosn is to loong. Nor mobile or PC, first sessins (runs) should be much shorter. Else it's a bit overloading on a player.
- the game is asking for some othe game layer, offering progression in this rogue like experiance. Probably oppening new card and artifact items to be in a roll pool. This actualy can provide the global progression.
Hope my feedback helps. Good luck with the development!
Hit me up if you will be in a lokout for another head with this game :) (GD\LD)
the best game i played so far
The hoof doesn't work on MAX HP cards. Is it intentional?
Animal Blood doesn't seem to work, my health was 8/18 and ate but the food disappeared.
A lot of fun! Overall flow of the game is great, really satisfying once you get the hang of it.
The boss is a bit of a bummer, since the buildup towards the final stage is so big and you will lose without a specific setup. Would be nice to know what you're up against beforehand.
The vampire spell is really confusing. Its damage constantly changes but it isn't explained why and how it works.
True but i think it increases every turn when you dont use it and then decreases based on the dmg u deal when u use it. For the boss its pretty broken, i just didnt use during the whole run until the boss and the i dealt about 90 dmg to it in 2 hits, cleared without even revealing other cards
Either the Knight is now underpowered due to the nerf that costs half the armour per spell, or the Vampire is overpowered due to not having to worry about food.
you have created such an amazing game bro!
this game is perfect just perfect
I enjoyed getting the "1 armor for each kill" perk, which was the first one that felt like a really big change especially with an armor based attack.
Then it felt kind of unfair as I got 4x as many enemies as weapons for 3 consecutive floors, depleting my weapon stash and the shops and rewards in between not offering anything that would do or enable damage (like a two mana point potion when i need 5 for a single attack). The spell was of limited use as it is most effective when i got many enemies turned around, but that ofc also depletes my armor (and eventually i have no other options if my weapons depleted despite never leaving a weapon on the table and buying more often enough).
Good luck dealing with the Ghost boos while having the Whip equipped.
I think "Tooth of a unknown creature" item is bugged. If you are opening an enemy with this item, this enemy does not only attack another enemy. It instantly attack the player as well. So if I use it to try to kill a low-damage enemy with a high-damage one, I will be hit by the high-damage one as well in the same turn. This makes the item pretty useless, as it harms more than it helps.
very cool game!
The game is really fun. The challenging gameplay, animations, and sound effects make flipping cards even more exciting. My biggest mistake was flipping all the cards. I noticed a few errors and minor differences in meaning in the Turkish translation. If you'd like, I'd be happy to help improve the Turkish translation.