First try: I was super lost about how to play, lost a lot of card thinking you play them by dragging them on the hero... but strangely that just destroy the card? ô_O Some other weird details made the game not enjoyable
Second try: I understood how to play. I get used to the weird details to focus on strategy so I finally enjoyed the game. :) Somehow got 95 armor at end thanks to the starting relic so I almost one-shooted the boss with knight ability lol
Maybe some kind of tutorial/example tiny dungeon to help a new player?
What I call weird details: - That a free slot is needed to play some ressource card on the field, especially gold. I don't even see how could a player want to first get the gold in hand before playing it - The hunger bar, health bar etc. are important and you need to always check them, but they are so tiny and the number are tilted while there is so much space to make them more easily readable!
It's just my personnal thoughts I give if it can help because I finally like the game :)
This game hits a sweet spot between engaiging and relaxing. Its just difficult enough for you to replay it but not too difficult as to frustrate. Personally, I find this game pretty adictive and a cool Concept. 10/10 Looking forward to more games!
I managed to snag around 100 armor by the end and 1-shot him with my ability. I DID want to do another test to see if Scouting instakilling yourself was a bug or not. It was the Orc(?) boss that gets stronger overtime, but obviously he wasn't really able to do that, lol. I don't really have much to say on what balance should be changed or not. Though hunger becomes a non-issue once you've stacked armor to that point, so maybe that? One suggestion though, I would absolutely looove a summoner/necromancer-type class that relies on captured enemy cards to do damage rather than weapon cards! Another question, is the art all your own work, or did you work with/commission an artist for them? It really does fit the game well.
The game is really interesting and fun to play, but I noticed some problems.
The hunger bar is an interesting idea, as a mechanic that punishes players who turn over all the cards in a row, but since there is no way to know the position of the exit, enemies, etc. (without using cards) the hunger becomes impossible to avoid and starts to feel unfair. If there was a way to calculate approximately the position of certain cards like in Minesweeper then the player would be faced with the choice of thinking and avoiding most of the fights or tanking it. Smoke bombs have the same problem, if you come across one it is potentially game over and it is impossible to avoid them
Such a simple game concept, but still lots of fun! Would be really cool, if you guys idk made a map of a dungeon that is randomly generated every round you play. Good job!
Great little game got to level 26, but the monsters got me! I knew i should have stocked up on more weapons! I didn't understand the stress mechanic it didn't seem like it did anything.
The devs did a great job. The gameplay loop is simple and fun, but I missed opportunities for choice while playing — something like picking the path I want to take. Maybe more doors to choose from, or even a map showing the player what’s ahead.
hey there ! added on the wishlist , kinda my game genre :3 , the art is awesome and animation very smooth , for now i feel like the items and enemy are balance , sure can happen that you can have bad luck but is the fun of the roguelite ! a thing maybe is the hunger i always wanted to find that because i was always very low on that , even if i need to choose for every room 1 of 3 items , i will always grab food , maybe because i did few run but broo if i was starving in every room eheh
It's a simple game concept but ended up being way more fun than I expected. Lost track of time playing it! Beautiful pixel art and really unique items.
this game was very well put together, the sound design was great as well, however, I think a bit of a tutorial is needed, nothing crazy just something that explains the ui.
Amazing game spent 37 mins to beat it with the knight! Some guidance on the Floor 1-2 may be of some help - rather than drag and drop, I tried clicking the card and the enemy and was confused initially. Would buy full version!
"Scouting" is the most dangerous card, I just died instantly from 8 monsters, lol. It needs to be used with the monster revealing card, then used to reveal all the other item and exit cards.
Yes, it's dangerous. But there is a card that turns all monsters face down. Or a character's skill. Or try clicking on the open noise trap if it open with all cards (this is still a hidden mechanic, I'm not sure if someone used it :))
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I beat it my second play thru. That boss jumpscared me lol
First try: I was super lost about how to play, lost a lot of card thinking you play them by dragging them on the hero... but strangely that just destroy the card? ô_O Some other weird details made the game not enjoyable
Second try: I understood how to play. I get used to the weird details to focus on strategy so I finally enjoyed the game. :) Somehow got 95 armor at end thanks to the starting relic so I almost one-shooted the boss with knight ability lol
Maybe some kind of tutorial/example tiny dungeon to help a new player?
What I call weird details:
- That a free slot is needed to play some ressource card on the field, especially gold. I don't even see how could a player want to first get the gold in hand before playing it
- The hunger bar, health bar etc. are important and you need to always check them, but they are so tiny and the number are tilted while there is so much space to make them more easily readable!
It's just my personnal thoughts I give if it can help because I finally like the game :)
Thank you for such a detailed review!
The tutorial is currently in development. Ans yes, something needs to be done with scales and numbers :(
THE BEST GAME EVER!!!! PLS UPDATE THIS PLS I NEED MORE!!!!!
Thanks!😊
This game hits a sweet spot between engaiging and relaxing. Its just difficult enough for you to replay it but not too difficult as to frustrate. Personally, I find this game pretty adictive and a cool Concept. 10/10 Looking forward to more games!
Thank you for your kind words! :)
J'ai adoré, il est dans mon top 5
Merci!😊
Good game , i enjoyed playing this game
Thanks!
I'm glad you enjoyed it :)
Show post...
Good game
Thanks!
Hey, I finally got the ball rolling with Knight!
I managed to snag around 100 armor by the end and 1-shot him with my ability. I DID want to do another test to see if Scouting instakilling yourself was a bug or not. It was the Orc(?) boss that gets stronger overtime, but obviously he wasn't really able to do that, lol. I don't really have much to say on what balance should be changed or not. Though hunger becomes a non-issue once you've stacked armor to that point, so maybe that? One suggestion though, I would absolutely looove a summoner/necromancer-type class that relies on captured enemy cards to do damage rather than weapon cards! Another question, is the art all your own work, or did you work with/commission an artist for them? It really does fit the game well.
Congratulations!:)
The Necromancer class will be in the full game. Yes, this boss orc increases attack, but the boss balance will be reworked.
The artists who drew can be viewed in the credits, there are links to their profiles.
Thought I was the boss, then I learned who's the actual boss. I was not the boss.
Will play again, great game!
Edit:
Wishlisting on steam,
Thanks!
hahaha...don't worry, sooner or later you will become the boss:)
Sweet victory
Great! Congratulations:)
Wishlisted on Steam! Awesome game, although I don't even have much love for the card game genre. Hope you will build more levels, stages, etc.
Thanks!
I will try not to disappoint you :)
The game is really interesting and fun to play, but I noticed some problems.
The hunger bar is an interesting idea, as a mechanic that punishes players who turn over all the cards in a row, but since there is no way to know the position of the exit, enemies, etc. (without using cards) the hunger becomes impossible to avoid and starts to feel unfair. If there was a way to calculate approximately the position of certain cards like in Minesweeper then the player would be faced with the choice of thinking and avoiding most of the fights or tanking it. Smoke bombs have the same problem, if you come across one it is potentially game over and it is impossible to avoid them
Thank you for your feedback!
To solve all these problems, you need to use the found cards correctly:)
There are times when you just don't get lucky, but this is a roguelike, so it happens:)
That's so fun!
Thanks!
A very cool and polished game. Really enjoyed it even though Im not even these types of games. Keep it up
Thank you 😊
Cool Game!
Thanks!
Such a simple game concept, but still lots of fun! Would be really cool, if you guys idk made a map of a dungeon that is randomly generated every round you play. Good job!
Thanks for the feedback!
We'll think about the map if the players ask us to :)
Great little game got to level 26, but the monsters got me! I knew i should have stocked up on more weapons! I didn't understand the stress mechanic it didn't seem like it did anything.
Oh, you were so close to winning :(
The devs did a great job. The gameplay loop is simple and fun, but I missed opportunities for choice while playing — something like picking the path I want to take. Maybe more doors to choose from, or even a map showing the player what’s ahead.
Thanks for the feedback!
I'll think about what I can do.
.
👍
hey there ! added on the wishlist , kinda my game genre :3 , the art is awesome and animation very smooth , for now i feel like the items and enemy are balance , sure can happen that you can have bad luck but is the fun of the roguelite ! a thing maybe is the hunger i always wanted to find that because i was always very low on that , even if i need to choose for every room 1 of 3 items , i will always grab food , maybe because i did few run but broo if i was starving in every room eheh
Thanks for the feedback!
We will try to balance everything as much as possible :)
It's a simple game concept but ended up being way more fun than I expected. Lost track of time playing it! Beautiful pixel art and really unique items.
Thanks for the feedback!
This is really fun. The art and sound are very satisfying.
Thank you!
this game was very well put together, the sound design was great as well, however, I think a bit of a tutorial is needed, nothing crazy just something that explains the ui.
Thanks for the feedback!
Tutorial in development
Bro este juego es muy epico! <3
Thanks!
How this imposible ?
https://disk.yandex.ru/i/nvDexnvIvhG45A
^ this first playable build 15.04.2024
I developed the same game in 2024 )))
I've never seen your game before, but I agree that the gameplay mechanics are similar:)
Amazing game spent 37 mins to beat it with the knight! Some guidance on the Floor 1-2 may be of some help - rather than drag and drop, I tried clicking the card and the enemy and was confused initially. Would buy full version!
Thanks for the feedback!
Tutorial in development
Good game!
Thanks!
Mr 4Cats Sir, would you mind updating the android export to include x86 so I can play it on an android emulator (,,>﹏<,,)
I'll try to update the build this weekend
Updated!:)
Good!
Pretty addictive! Controls are intuitive too!!
Thanks!
Awesome !! Its just the bg music makes me irritating, when i play the game for a long time
Thanks for the feedback!
You can change the volume of music/sounds in the settings:)
"Scouting" is the most dangerous card, I just died instantly from 8 monsters, lol. It needs to be used with the monster revealing card, then used to reveal all the other item and exit cards.
Yes, it's dangerous. But there is a card that turns all monsters face down. Or a character's skill. Or try clicking on the open noise trap if it open with all cards (this is still a hidden mechanic, I'm not sure if someone used it :))
Or clear half the board, enough you can handle remaining monsters
Scouting is definitely one of my favorite cards both to save on food, and to easily curb stomp the final boss.
Great game, but how do I save my progress?
Android platform
There is nothing to save at the moment)
But there will be a meta-session in the full version, so the saves will be there
Great game!
Thank you!
Very fun game!
Thank you!
Is Scouting supposed to instantly kill you if you use it on the final floor?
Perhaps after opening the cards, the boss dealt fatal damage