I liked it! Game visuals are good. I completed it on my first try as the knight, though the early levels felt too easy for me. The field system is cool, but I wish there was more interaction with it, there are cards that reveal enemies, but none that show traps. It often happened that I could choose an interesting book, but since I didn’t have a weapon, I had to take one instead.
In terms of strategy, it seemed much more beneficial to clear each level rather than rushing to open the door and move to the next floor. I think it would be interesting to have gameplay where, instead of killing enemies, you try to sneak past them (maybe a separate class for this?).
Also, at first, it wasn’t clear that food and armor cards just need to be clicked rather than dragged onto the character. I lost a few cards because of this, I thought it was a bug.
In my opinion, the relics in the game have very weak affordance. For example, the very first item, the pickaxe—it’s completely unclear that it reduces hunger. If you look at "Slay the Spire", the purpose of relics is much clearer there. Yes, it’s hard to guess what an item does without a description, but after reading it, you think, 'Oh yeah, the way the item looks is connected to its effect,' which makes the description easier to remember.
First try: I was super lost about how to play, lost a lot of card thinking you play them by dragging them on the hero... but strangely that just destroy the card? ô_O Some other weird details made the game not enjoyable
Second try: I understood how to play. I get used to the weird details to focus on strategy so I finally enjoyed the game. :) Somehow got 95 armor at end thanks to the starting relic so I almost one-shooted the boss with knight ability lol
Maybe some kind of tutorial/example tiny dungeon to help a new player?
What I call weird details: - That a free slot is needed to play some ressource card on the field, especially gold. I don't even see how could a player want to first get the gold in hand before playing it - The hunger bar, health bar etc. are important and you need to always check them, but they are so tiny and the number are tilted while there is so much space to make them more easily readable!
It's just my personnal thoughts I give if it can help because I finally like the game :)
This game hits a sweet spot between engaiging and relaxing. Its just difficult enough for you to replay it but not too difficult as to frustrate. Personally, I find this game pretty adictive and a cool Concept. 10/10 Looking forward to more games!
I managed to snag around 100 armor by the end and 1-shot him with my ability. I DID want to do another test to see if Scouting instakilling yourself was a bug or not. It was the Orc(?) boss that gets stronger overtime, but obviously he wasn't really able to do that, lol. I don't really have much to say on what balance should be changed or not. Though hunger becomes a non-issue once you've stacked armor to that point, so maybe that? One suggestion though, I would absolutely looove a summoner/necromancer-type class that relies on captured enemy cards to do damage rather than weapon cards! Another question, is the art all your own work, or did you work with/commission an artist for them? It really does fit the game well.
The game is really interesting and fun to play, but I noticed some problems.
The hunger bar is an interesting idea, as a mechanic that punishes players who turn over all the cards in a row, but since there is no way to know the position of the exit, enemies, etc. (without using cards) the hunger becomes impossible to avoid and starts to feel unfair. If there was a way to calculate approximately the position of certain cards like in Minesweeper then the player would be faced with the choice of thinking and avoiding most of the fights or tanking it. Smoke bombs have the same problem, if you come across one it is potentially game over and it is impossible to avoid them
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I liked it! Game visuals are good. I completed it on my first try as the knight, though the early levels felt too easy for me. The field system is cool, but I wish there was more interaction with it, there are cards that reveal enemies, but none that show traps. It often happened that I could choose an interesting book, but since I didn’t have a weapon, I had to take one instead.
In terms of strategy, it seemed much more beneficial to clear each level rather than rushing to open the door and move to the next floor. I think it would be interesting to have gameplay where, instead of killing enemies, you try to sneak past them (maybe a separate class for this?).
Also, at first, it wasn’t clear that food and armor cards just need to be clicked rather than dragged onto the character. I lost a few cards because of this, I thought it was a bug.
In my opinion, the relics in the game have very weak affordance. For example, the very first item, the pickaxe—it’s completely unclear that it reduces hunger. If you look at "Slay the Spire", the purpose of relics is much clearer there. Yes, it’s hard to guess what an item does without a description, but after reading it, you think, 'Oh yeah, the way the item looks is connected to its effect,' which makes the description easier to remember.
I hope my feedback helps make your game better.
Thank you for such a detailed review!
I beat it my second play thru. That boss jumpscared me lol
😄
First try: I was super lost about how to play, lost a lot of card thinking you play them by dragging them on the hero... but strangely that just destroy the card? ô_O Some other weird details made the game not enjoyable
Second try: I understood how to play. I get used to the weird details to focus on strategy so I finally enjoyed the game. :) Somehow got 95 armor at end thanks to the starting relic so I almost one-shooted the boss with knight ability lol
Maybe some kind of tutorial/example tiny dungeon to help a new player?
What I call weird details:
- That a free slot is needed to play some ressource card on the field, especially gold. I don't even see how could a player want to first get the gold in hand before playing it
- The hunger bar, health bar etc. are important and you need to always check them, but they are so tiny and the number are tilted while there is so much space to make them more easily readable!
It's just my personnal thoughts I give if it can help because I finally like the game :)
Thank you for such a detailed review!
The tutorial is currently in development. Ans yes, something needs to be done with scales and numbers :(
THE BEST GAME EVER!!!! PLS UPDATE THIS PLS I NEED MORE!!!!!
Thanks!😊
This game hits a sweet spot between engaiging and relaxing. Its just difficult enough for you to replay it but not too difficult as to frustrate. Personally, I find this game pretty adictive and a cool Concept. 10/10 Looking forward to more games!
Thank you for your kind words! :)
J'ai adoré, il est dans mon top 5
Merci!😊
Good game , i enjoyed playing this game
Thanks!
I'm glad you enjoyed it :)
Show post...
Good game
Thanks!
Hey, I finally got the ball rolling with Knight!
I managed to snag around 100 armor by the end and 1-shot him with my ability. I DID want to do another test to see if Scouting instakilling yourself was a bug or not. It was the Orc(?) boss that gets stronger overtime, but obviously he wasn't really able to do that, lol. I don't really have much to say on what balance should be changed or not. Though hunger becomes a non-issue once you've stacked armor to that point, so maybe that? One suggestion though, I would absolutely looove a summoner/necromancer-type class that relies on captured enemy cards to do damage rather than weapon cards! Another question, is the art all your own work, or did you work with/commission an artist for them? It really does fit the game well.
Congratulations!:)
The Necromancer class will be in the full game. Yes, this boss orc increases attack, but the boss balance will be reworked.
The artists who drew can be viewed in the credits, there are links to their profiles.
Thought I was the boss, then I learned who's the actual boss. I was not the boss.
Will play again, great game!
Edit:
Wishlisting on steam,
Thanks!
hahaha...don't worry, sooner or later you will become the boss:)
Sweet victory
Great! Congratulations:)
Wishlisted on Steam! Awesome game, although I don't even have much love for the card game genre. Hope you will build more levels, stages, etc.
Thanks!
I will try not to disappoint you :)
The game is really interesting and fun to play, but I noticed some problems.
The hunger bar is an interesting idea, as a mechanic that punishes players who turn over all the cards in a row, but since there is no way to know the position of the exit, enemies, etc. (without using cards) the hunger becomes impossible to avoid and starts to feel unfair. If there was a way to calculate approximately the position of certain cards like in Minesweeper then the player would be faced with the choice of thinking and avoiding most of the fights or tanking it. Smoke bombs have the same problem, if you come across one it is potentially game over and it is impossible to avoid them
Thank you for your feedback!
To solve all these problems, you need to use the found cards correctly:)
There are times when you just don't get lucky, but this is a roguelike, so it happens:)
That's so fun!
Thanks!