So I expended more time than I expected playing this game. It was amazingly engaging and I really enjoyed all my runs. I have a couple of ideas that I don't see in the comments bellow, most of them QOL: - It would be great to right click when hovering a card to reset its position, like "i don't really want to use it", this is in other card games like hearthstone. - Armor was confusing at first because I though it stacked, but no haha. - Undead enemies may need to say so for vampire runs. - It would be great to know the amount of dmg the player would do "bare knuckled" - The key and door mechanic is fun the first runs, but it ends up feeling like a chore every time. I'd love the door to be opened as soon as I turn both cards AND there's no enemies (I suppose the mechanic hurts player trying to "run away")
Fun game, I've played a lot over the last two weeks and here are my thoughts/feedback:
It's always a good idea to carry a Berserk card to the end. Boss fights can turn badly really quickly and a Berserk card could make the difference between you winning or losing.
The Vampire's bite doesn't affect the undead, It's not always obvious which enemy is undead though. I think that a description should be added that says if an enemy is undead or not.
I had a bug where I beat the final boss (Evil Eye) but then the game didn't end. It kept going forever. This was on Firefox (Windows).
Really cool game, simple but not that immediate, there are some things to asjust like the vampire spell which is pretty broken against the boss but i love the variety of effects and objects. I'd love to donate but sadly itch's payment doesnt work rn i dont know why
The demo plays quite well and i had 2 sessions 30-40 minutes long beating the boss in the 2nd session as a vampire.
- The core gameplay is quite solid and i like the simplicity in it.
- I like the gambling element revealing the cards on a table. It's exciting and makes me go on.
- the knight feels a bit under powered. As he is out of weapons, that's a game over.
- with the games simplicity it kinda aims more in to mobile market. I would recomend considering making it in album orientation for mobiles.
- the play sessiosn is to loong. Nor mobile or PC, first sessins (runs) should be much shorter. Else it's a bit overloading on a player.
- the game is asking for some othe game layer, offering progression in this rogue like experiance. Probably oppening new card and artifact items to be in a roll pool. This actualy can provide the global progression.
Hope my feedback helps. Good luck with the development!
Hit me up if you will be in a lokout for another head with this game :) (GD\LD)
I experimented a little with this. The Animal Blood seems to prevent the player's Hunger meter from depleting while under 50% health. This may be what it was intended to do as opposed to using a food card and not losing it.
A lot of fun! Overall flow of the game is great, really satisfying once you get the hang of it.
The boss is a bit of a bummer, since the buildup towards the final stage is so big and you will lose without a specific setup. Would be nice to know what you're up against beforehand.
The vampire spell is really confusing. Its damage constantly changes but it isn't explained why and how it works.
True but i think it increases every turn when you dont use it and then decreases based on the dmg u deal when u use it. For the boss its pretty broken, i just didnt use during the whole run until the boss and the i dealt about 90 dmg to it in 2 hits, cleared without even revealing other cards
Either the Knight is now underpowered due to the nerf that costs half the armour per spell, or the Vampire is overpowered due to not having to worry about food.
I enjoyed getting the "1 armor for each kill" perk, which was the first one that felt like a really big change especially with an armor based attack.
Then it felt kind of unfair as I got 4x as many enemies as weapons for 3 consecutive floors, depleting my weapon stash and the shops and rewards in between not offering anything that would do or enable damage (like a two mana point potion when i need 5 for a single attack). The spell was of limited use as it is most effective when i got many enemies turned around, but that ofc also depletes my armor (and eventually i have no other options if my weapons depleted despite never leaving a weapon on the table and buying more often enough).
I think "Tooth of a unknown creature" item is bugged. If you are opening an enemy with this item, this enemy does not only attack another enemy. It instantly attack the player as well. So if I use it to try to kill a low-damage enemy with a high-damage one, I will be hit by the high-damage one as well in the same turn. This makes the item pretty useless, as it harms more than it helps.
The game is really fun. The challenging gameplay, animations, and sound effects make flipping cards even more exciting. My biggest mistake was flipping all the cards. I noticed a few errors and minor differences in meaning in the Turkish translation. If you'd like, I'd be happy to help improve the Turkish translation.
Well-made although the Android version could use a redesign that'd let it take up all that blank space on the left and right sides for bigger font. Additionally, it should have a confirm-card accidental-selection-guarding feature the way Slay the Spire does, because sometimes I just wanted to read a card's description but upon lifting up my finger, I'd take the card because I forgot to move my finger off the card before lifting. Could you please add this and larger buttons (especially "SKIP" at the bottom of the shop, the accept/decline tutorial and menu buttons, etc.)?
Okay, I rage-quit and uninstalled it because enemies dealt +1 more damage than their sum was going to be, causing me to die when I had intended to go to 1 HP to maximize a health-restoring tome. I didn't understand what caused them to deal greater damage. I wish the game would preview how much damage you'll receive if you just ignore enemies and keep unveiling cards.
The Weakness rebuff doesn't say exactly how much weaker you get; it should be clear that it causes -1 ATK with everything, or actually reduce your cards' values accordingly. The game really needs quality-of-life features and clearer wording in its descriptions.
can you give me a tip for clearing with knight? i cleared vampire and i'm trying to clear with knight. but i am always suffered by weapon card depelete eventhough i reached last boss... how can i clear with knight...?
Before the release of the full version, there will be a demo version with new mechanics, maps, enemies, bosses, etc. Make a purchase decision after reviewing the demo version
i really like this game, maybe this is hard, but the hard brings, idk what to say. uhh yeah this is so cool! i hope i dont need to pay for full version,
Really cool game! I won first try with the knight ;)
- Would have liked to fight a mid-boss (maybe floors 10 and 20?), I think it would be great to build up and release tension in this way on the way to the end boss!
- Sometimes the game could be more descriptive. Like an enemy can look really cool but they are all just called "Common Enemy". But more importantly for abilities - The knight's Divine Light ability halves your armour but doesn't say so, which confused me at first. Or one of the books "decreaes hunger" at the cost of 1 HP. When I found out that this was a Full Hunger Restore it was always an insta buy for me.
- I think the order in which things happen can lead to confusion. Example: I had a relic that gave me 1 armour for every 5 cards I play. I was at 0 armour and played an armour card. The relic's effect triggered before the card, meaning I got 1 armour from the relic but then only half of the card's armour because now I wasn't at 0 armour anymore. Something similar happened with the Divine Light ability: I was at 12 armour and there were 4 enemies revealed. One of them had 13 HP so I wasn't expecting to kill him. But because I had a "Get 1 armour per kill" effect,I must have received one armour between killing one of the other enemies with that same ability and the 13HP guy died too. tldr: Trigger secondary effects (relics) after primary effects (card, ability) are already resolved.
- I was confused at first why I can click and immediately use the reward card (e.g. Food) when I have 5 hands but I cannot do that with the same card during the level
Overall I think it's a lot of fun and I wish you the best for further development :)
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey there! I'd like to translate your game into Turkish professionally if you're interested!!
Hi! Please write to the email fourcats.company@gmail.com
Do you plan to make full version on Android?
Yes
Vamp fun af. Just held off till the end, and the boss died in two turns
Amazin game, simple.
There needs to be a way to remove debuffs
The gameplay is pretty simple, but the graphics are gorgeous.
i tried to play with vampire, ok if we cant bite the undead, but its strange if we get food by biting the slime monster
Well, he's alive :)
-_-
i only see level 3 spear (level = damage) level 3 sword and level 2 spear, is there a level 2 sword axe and hammer? and level 3 axe and hammer?
The image for each "level" of the weapon is randomly selected from 4 sprites (sword, spear, hammer, axe)
So I expended more time than I expected playing this game.
It was amazingly engaging and I really enjoyed all my runs.
I have a couple of ideas that I don't see in the comments bellow, most of them QOL:
- It would be great to right click when hovering a card to reset its position, like "i don't really want to use it", this is in other card games like hearthstone.
- Armor was confusing at first because I though it stacked, but no haha.
- Undead enemies may need to say so for vampire runs.
- It would be great to know the amount of dmg the player would do "bare knuckled"
- The key and door mechanic is fun the first runs, but it ends up feeling like a chore every time. I'd love the door to be opened as soon as I turn both cards AND there's no enemies (I suppose the mechanic hurts player trying to "run away")
Really really cool game. Congrats!
I wanted to make a game just like this..sad that someone thought of it before me. Great game tho.
Fun game, I've played a lot over the last two weeks and here are my thoughts/feedback:
It's always a good idea to carry a Berserk card to the end. Boss fights can turn badly really quickly and a Berserk card could make the difference between you winning or losing.
The Vampire's bite doesn't affect the undead, It's not always obvious which enemy is undead though. I think that a description should be added that says if an enemy is undead or not.
I had a bug where I beat the final boss (Evil Eye) but then the game didn't end. It kept going forever. This was on Firefox (Windows).
really fun game!!! excited to see more updates
Really cool game, simple but not that immediate, there are some things to asjust like the vampire spell which is pretty broken against the boss but i love the variety of effects and objects. I'd love to donate but sadly itch's payment doesnt work rn i dont know why
Love the game you are working on.
The demo plays quite well and i had 2 sessions 30-40 minutes long beating the boss in the 2nd session as a vampire.
- The core gameplay is quite solid and i like the simplicity in it.
- I like the gambling element revealing the cards on a table. It's exciting and makes me go on.
- the knight feels a bit under powered. As he is out of weapons, that's a game over.
- with the games simplicity it kinda aims more in to mobile market. I would recomend considering making it in album orientation for mobiles.
- the play sessiosn is to loong. Nor mobile or PC, first sessins (runs) should be much shorter. Else it's a bit overloading on a player.
- the game is asking for some othe game layer, offering progression in this rogue like experiance. Probably oppening new card and artifact items to be in a roll pool. This actualy can provide the global progression.
Hope my feedback helps. Good luck with the development!
Hit me up if you will be in a lokout for another head with this game :) (GD\LD)
the best game i played so far
The hoof doesn't work on MAX HP cards. Is it intentional?
Animal Blood doesn't seem to work, my health was 8/18 and ate but the food disappeared.
I experimented a little with this. The Animal Blood seems to prevent the player's Hunger meter from depleting while under 50% health. This may be what it was intended to do as opposed to using a food card and not losing it.
A lot of fun! Overall flow of the game is great, really satisfying once you get the hang of it.
The boss is a bit of a bummer, since the buildup towards the final stage is so big and you will lose without a specific setup. Would be nice to know what you're up against beforehand.
The vampire spell is really confusing. Its damage constantly changes but it isn't explained why and how it works.
True but i think it increases every turn when you dont use it and then decreases based on the dmg u deal when u use it. For the boss its pretty broken, i just didnt use during the whole run until the boss and the i dealt about 90 dmg to it in 2 hits, cleared without even revealing other cards
Either the Knight is now underpowered due to the nerf that costs half the armour per spell, or the Vampire is overpowered due to not having to worry about food.
you have created such an amazing game bro!
this game is perfect just perfect
I enjoyed getting the "1 armor for each kill" perk, which was the first one that felt like a really big change especially with an armor based attack.
Then it felt kind of unfair as I got 4x as many enemies as weapons for 3 consecutive floors, depleting my weapon stash and the shops and rewards in between not offering anything that would do or enable damage (like a two mana point potion when i need 5 for a single attack). The spell was of limited use as it is most effective when i got many enemies turned around, but that ofc also depletes my armor (and eventually i have no other options if my weapons depleted despite never leaving a weapon on the table and buying more often enough).
Good luck dealing with the Ghost boos while having the Whip equipped.
I think "Tooth of a unknown creature" item is bugged. If you are opening an enemy with this item, this enemy does not only attack another enemy. It instantly attack the player as well. So if I use it to try to kill a low-damage enemy with a high-damage one, I will be hit by the high-damage one as well in the same turn. This makes the item pretty useless, as it harms more than it helps.
very cool game!
The game is really fun. The challenging gameplay, animations, and sound effects make flipping cards even more exciting. My biggest mistake was flipping all the cards. I noticed a few errors and minor differences in meaning in the Turkish translation. If you'd like, I'd be happy to help improve the Turkish translation.
i think there should be a way to cure debuffs. some of them can completely end a run
Amazing game, can't wait to see what the full release is like!
Great game, I managed to finish it
gorgeous graphics!
Well-made although the Android version could use a redesign that'd let it take up all that blank space on the left and right sides for bigger font. Additionally, it should have a confirm-card accidental-selection-guarding feature the way Slay the Spire does, because sometimes I just wanted to read a card's description but upon lifting up my finger, I'd take the card because I forgot to move my finger off the card before lifting. Could you please add this and larger buttons (especially "SKIP" at the bottom of the shop, the accept/decline tutorial and menu buttons, etc.)?
Okay, I rage-quit and uninstalled it because enemies dealt +1 more damage than their sum was going to be, causing me to die when I had intended to go to 1 HP to maximize a health-restoring tome. I didn't understand what caused them to deal greater damage. I wish the game would preview how much damage you'll receive if you just ignore enemies and keep unveiling cards.
The Weakness rebuff doesn't say exactly how much weaker you get; it should be clear that it causes -1 ATK with everything, or actually reduce your cards' values accordingly. The game really needs quality-of-life features and clearer wording in its descriptions.
Great game! I just can't tear myself away!
I'm really liking this game. It's pretty entertaining and challenging. 👍👍
can you give me a tip for clearing with knight? i cleared vampire and i'm trying to clear with knight. but i am always suffered by weapon card depelete eventhough i reached last boss... how can i clear with knight...?
Always have the possibility to use Armour + Divine Light in order to keep you weapons. Good combination with Mark Enemies and Scouting.
It makes sense. tnx i will try
also, will you release the full ver on web too?
The full version will be available for PC only
if you dont wanna hungry, use this items:
molten pickaxe
tattered wizard hat
if possible, use this too:
magic apple
ring of satiety
if i remember more, i will write it
should i buy the full version when it release?
Before the release of the full version, there will be a demo version with new mechanics, maps, enemies, bosses, etc. Make a purchase decision after reviewing the demo version
i really like this game, maybe this is hard, but the hard brings, idk what to say. uhh yeah this is so cool! i hope i dont need to pay for full version,
Really cool game! I won first try with the knight ;)
- Would have liked to fight a mid-boss (maybe floors 10 and 20?), I think it would be great to build up and release tension in this way on the way to the end boss!
- Sometimes the game could be more descriptive. Like an enemy can look really cool but they are all just called "Common Enemy". But more importantly for abilities - The knight's Divine Light ability halves your armour but doesn't say so, which confused me at first. Or one of the books "decreaes hunger" at the cost of 1 HP. When I found out that this was a Full Hunger Restore it was always an insta buy for me.
- I think the order in which things happen can lead to confusion. Example: I had a relic that gave me 1 armour for every 5 cards I play. I was at 0 armour and played an armour card. The relic's effect triggered before the card, meaning I got 1 armour from the relic but then only half of the card's armour because now I wasn't at 0 armour anymore. Something similar happened with the Divine Light ability: I was at 12 armour and there were 4 enemies revealed. One of them had 13 HP so I wasn't expecting to kill him. But because I had a "Get 1 armour per kill" effect,I must have received one armour between killing one of the other enemies with that same ability and the 13HP guy died too. tldr: Trigger secondary effects (relics) after primary effects (card, ability) are already resolved.
- I was confused at first why I can click and immediately use the reward card (e.g. Food) when I have 5 hands but I cannot do that with the same card during the level
Overall I think it's a lot of fun and I wish you the best for further development :)
Thank you so much for such a detailed review!
All your comments are taken into consideration and will be fixed!