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Demo on Steam is not avaible, check it from regular user please and fix it...

Yes demo on steam will be released later

I liked it! Game visuals are good. I completed it on my first try as the knight, though the early levels felt too easy for me. The field system is cool, but I wish there was more interaction with it, there are cards that reveal enemies, but none that show traps. It often happened that I could choose an interesting book, but since I didn’t have a weapon, I had to take one instead.

In terms of strategy, it seemed much more beneficial to clear each level rather than rushing to open the door and move to the next floor. I think it would be interesting to have gameplay where, instead of killing enemies, you try to sneak past them (maybe a separate class for this?).

Also, at first, it wasn’t clear that food and armor cards just need to be clicked rather than dragged onto the character. I lost a few cards because of this, I thought it was a bug.

In my opinion, the relics in the game have very weak affordance. For example, the very first item, the pickaxe—it’s completely unclear that it reduces hunger. If you look at "Slay the Spire", the purpose of relics is much clearer there. Yes, it’s hard to guess what an item does without a description, but after reading it, you think, 'Oh yeah, the way the item looks is connected to its effect,' which makes the description easier to remember.

I hope my feedback helps make your game better.

Thank you for such a detailed review!

I beat it my second play thru. That boss jumpscared me lol

😄

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First try: I was super lost about how to play, lost a lot of card thinking you play them by dragging them on the hero... but strangely that just destroy the card? ô_O Some other weird details made the game not enjoyable

Second try: I understood how to play. I get used to the weird details to focus on strategy so I finally enjoyed the game. :) Somehow got 95 armor at end thanks to the starting relic so I almost one-shooted the boss with knight ability lol

Maybe some kind of tutorial/example tiny dungeon to help a new player?

What I call weird details:
- That a free slot is needed to play some ressource card on the field, especially gold. I don't even see how could a player want to first get the gold in hand before playing it
- The hunger bar, health bar etc. are important and you need to always check them, but they are so tiny and the number are tilted while there is so much space to make them more easily readable!

It's just my personnal thoughts I give if it can help because I finally like the game :)

Thank you for such a detailed review!

The tutorial is currently in development.  Ans yes, something needs to be done with scales and numbers :(

THE BEST GAME EVER!!!! PLS UPDATE THIS PLS I NEED MORE!!!!!

Thanks!😊

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This game hits a sweet spot between engaiging and relaxing. Its just difficult enough for you to replay it but not too difficult as to frustrate. Personally, I find this game pretty adictive and a cool Concept. 10/10 Looking forward to more games!

Thank you for your kind words! :)

J'ai adoré, il est dans mon top 5

Merci!😊

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Good game , i enjoyed playing this game

Thanks!

I'm glad you enjoyed it :)

Show post...

Good game

Thanks!

Hey, I finally got the ball rolling with Knight!



I managed to snag around 100 armor by the end and 1-shot him with my ability. I DID want to do another test to see if Scouting instakilling yourself was a bug or not. It was the Orc(?) boss that gets stronger overtime, but obviously he wasn't really able to do that, lol. I don't really have much to say on what balance should be changed or not. Though hunger becomes a non-issue once you've stacked armor to that point, so maybe that? One suggestion though, I would absolutely looove a summoner/necromancer-type class that relies on captured enemy cards to do damage rather than weapon cards! Another question, is the art all your own work, or did you work with/commission an artist for them? It really does fit the game well.
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Congratulations!:)

The Necromancer class will be in the full game. Yes, this boss orc increases attack, but the boss balance will be reworked.

The artists who drew can be viewed in the credits, there are links to their profiles.

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Thought I was the boss, then I learned who's the actual boss. I was not the boss.


Will play again, great game!

Edit:

Wishlisting on steam,

Thanks!

hahaha...don't worry, sooner or later you will become the boss:)

Sweet victory

Great! Congratulations:)

Wishlisted on Steam! Awesome game, although I don't even have much love for the card game genre. Hope you will build more levels, stages, etc.

Thanks!

I will try not to disappoint you :)

The game is really interesting and fun to play, but I noticed some problems. 

The hunger bar is an interesting idea, as a mechanic that punishes players who turn over all the cards in a row, but since there is no way to know the position of the exit, enemies, etc. (without using cards) the hunger becomes impossible to avoid and starts to feel unfair. If there was a way to calculate approximately the position of certain cards like in Minesweeper then the player would be faced with the choice of thinking and avoiding most of the fights or tanking it. Smoke bombs have the same problem, if you come across one it is potentially game over and it is impossible to avoid them

Thank you for your feedback!

To solve all these problems, you need to use the found cards correctly:)

There are times when you just don't get lucky, but this is a roguelike, so it happens:)

That's so fun!

Thanks!

A very cool and polished game. Really enjoyed it even though Im not even these types of games. Keep it up

Thank you 😊

Cool Game!

Thanks!

Such a simple game concept, but still lots of fun! Would be really cool, if you guys idk made a map of a dungeon that is randomly generated every round you play. Good job!

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Thanks for the feedback!

We'll think about the map if the players ask us to :)

Great little game got to level 26, but the monsters got me! I knew i should have stocked up on more weapons! I didn't understand the stress mechanic it didn't seem like it did anything.

Oh, you were so close to winning :(

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The devs did a great job. The gameplay loop is simple and fun, but I missed opportunities for choice while playing — something like picking the path I want to take. Maybe more doors to choose from, or even a map showing the player what’s ahead.

Thanks for the feedback!

I'll think about what I can do.

.

👍

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hey there ! added on the wishlist , kinda my game genre :3 , the art is awesome and animation very smooth , for now i feel like the items and enemy are balance , sure can happen that you can have bad luck but is the fun of the roguelite ! a thing maybe is the hunger i always wanted to find that because i was always very low on that , even if i need to choose for every room 1 of 3 items , i will always grab food , maybe because i did few run but broo if i was starving in every room eheh

(+2)

Thanks for the feedback!

We will try to balance everything as much as possible :)

It's a simple game concept but ended up being way more fun than I expected.  Lost track of time playing it!  Beautiful pixel art and really unique items.

Thanks for the feedback!

This is really fun. The art and sound are very satisfying. 

Thank you!

this game was very well put together, the sound design was great as well, however, I think a bit of a tutorial is needed, nothing crazy just something that explains the ui.

Thanks for the feedback!

Tutorial in development

Bro este juego es muy epico! <3

Thanks!

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How this imposible ? 

https://disk.yandex.ru/i/nvDexnvIvhG45A

^ this first playable build 15.04.2024 

I developed the same game in 2024 )))

I've never seen your game before, but I agree that the gameplay mechanics are similar:)

Amazing game spent 37 mins to beat it with the knight! Some guidance on the Floor 1-2 may be of some help - rather than drag and drop, I tried clicking the card and the enemy and was confused initially. Would buy full version!

Thanks for the feedback!

Tutorial in development

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Good game!

Thanks!

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Mr 4Cats Sir, would you mind updating the android export to include x86 so I can play it on an android emulator (,,>﹏<,,)

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I'll try to update the build this weekend

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Updated!:)

works !

Good!

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Pretty addictive! Controls are intuitive too!!

Thanks!

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Awesome !! Its just the bg music makes me irritating, when i play the game for a long time

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Thanks for the feedback!

You can change the volume of music/sounds in the settings:)

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"Scouting" is the most dangerous card, I just died instantly from 8 monsters, lol. It needs to be used with the monster revealing card, then used to reveal all the other item and exit cards.

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Yes, it's dangerous. But there is a card that turns all monsters face down. Or a character's skill. Or try clicking on the open noise trap if it open with all cards (this is still a hidden mechanic, I'm not sure if someone used it :))

Or clear half the board, enough you can handle remaining monsters

Scouting is definitely one of my favorite cards both to save on food, and to easily curb stomp the final boss.

Great game, but how do I save my progress?

Android platform

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There is nothing to save at the moment)

But there will be a meta-session in the full version, so the saves will be there

Great game!

Thank you!

Very fun game!

Thank you!

Is Scouting supposed to instantly kill you if you use it on the final floor?

Perhaps after opening the cards, the boss dealt fatal damage

Yeah vampire definitely feels like bullying the final boss lmao

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Definitely something needs to be done with this large amount of gold;)

nuuuu! my dragon hoard! lol

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😂

Tru

But I just dealt 50 damage with my skill

I do dislike how some cards are direct upgrades of others, like enchantment is to execution (kills enemy + gains meatshield, vs kills enemy while losing 1 HP)

do they have different rarities? They seem to cost the same in shop, at least.

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I'll see what I can do. Most likely, the price of the cards in the store will be changed

Been playing it a bunch. Vampire definitely feels far, far, far stronger than the knight (stress heal when full, maybe more loot due to food not spawning, and ability 3-shotting the boss if you save it until the end).

I would suggest buffing the knight so that a 2nd armor card gives 75%, or 100% of the value, and removing vampire's stress heal.

That said, the game's balance is in a pretty great spot right now (challenging when you start, fairly consistent to beat once you know what you're doing, low/no frustration towards RNG outside your control). 

addendum: the three bosses seem decent,

[spoiler]


. . .


[spoiler below:]

seems like the boss that deals 5 dmg consistently is fairly balanced. The boss that grows to do 8 dmg feels a bit weak and maybe should grow in damage further, maybe it deals +1 turn every turn it's not taken out.

Can't really tell how strong the 100 dmg boss is, the indicator for when it attacks is unintuitive or nonexistent. Either it's a cakewalk taken down in three turns as vampire, or it's a decent struggle as the knight to survive the first hit, preferably with iron hoof + armor.

addendum 2: disappointed that iron hoof doesn't work on vitality increase cards. That would have been pretty fun.

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Thank you for such a great review!

The balance will still be fixed, this is not the final version :)

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woow amazing game really enjoy and understand everything very fast

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I am very glad that you figured it out without the tutorial, because it is still in development

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