
Dungeon Raid
Dungeon Raid is an adventure card roguelike. Dive deeper and deeper into the dungeon. Use everything you find to defeat enemies and kill the final boss. Good luck! And try not to die... from hunger.
Controls:
Mouse to click and drag'n'drop or use card.
Thanks to everyone who will play. Special thanks for the feedback!
Updated | 8 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 4.7 out of 5 stars (234 total ratings) |
Author | 4Cats |
Genre | Card Game, Role Playing, Strategy |
Made with | Unity |
Tags | 2D, Deck Building, Dungeon Crawler, Fantasy, Pixel Art, Roguelike, Roguelite |
Average session | A few minutes |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Turkish, Chinese (Simplified) |
Inputs | Mouse, Touchscreen, Smartphone |
Links | Steam, Twitter/X, YouTube, Steam |
Download
Download NowName your own price
Click download now to get access to the following files:
Dungeon Raid [Linux].zip 45 MB
Dungeon Raid [Mac].zip 55 MB
Dungeon Raid [Win].zip 47 MB
Dungeon Raid [Android].apk 94 MB
Development log
- Version 0.320 days ago
- Version 0.2(a)32 days ago
- Version 0.235 days ago
Comments
Log in with itch.io to leave a comment.
The game is wonderfully fire 🔥🔥🔥
Thanks!
SPECTACULAR GAME!
I'd like to check out the Turkish localization and point out any errors if you'd like (voluntarily, of course). One example is at Magic Apple, it reads "When trap cards are opened, no food can be taken". I assume this should mean "food isn't decreased when trap cards are opened" but the translation does not convey the effect.
For context, I'm a video game localization specialist with 4 years of experience down the line
Thanks! It is interesting. Please write to the email fourcats.company@gmail.com
It would be nice to have a save state so you could continue if you had to do something else.
This will be done in the full version.
Not a gamedev but it would be cool if you gained anything for completely exploring a floor. Idk this is a purely vibes-based review but it would be fun even if just as a relic
I'll see what I can do:)
lost track of time,loved it
I'm glad you enjoyed it!
awesome game!!
Thanks!
Great game! I will give you an idea but I don't know anything about game design. So don't listen to me. But it would be nice if the game gave me like 1 gold or 2 golds when I destroy a card. Because destroying a card doesn't reward the player with anything. But maybe it is designed that way.
Thanks for the feedback!
I'm not sure if this is a good idea. There is a card, a relic, and a reward for gold. But I'll think about it :)
Really cool game! One thing I did notice is that it can be hard to tell what some of the cards do. Especially Increase/Decrease on certain cards.
On some cards "Increasing Hunger" means means you get more hungry, while some cards has "Increasing Hunger" meaning your max hunger goes up. Same thing with HP.
As an example, I had a Vampire run, where I build it around having high HP and gaining points on the hunger-bar every flip, meaning I could use the vampire bites to do mad damage. I lost at boss, because of buying a balance card at wave 29, that said "Increase Hunger 1.5x while Decreasing HP 2x" - Because of how the other cards are worded, I took it as meaning, I would get 1.5x more hungry, while taking 50% less damage. It turned out my hunger bar got multiplied by 1.5 and my MAX HP GOT HALVED?
I also noticed that gaining gold is way too easy compared to how rare it is to see the shop. I end most runs with +50 un-used gold.
This game has a lot of potential, though I would generally love to see more clarify on what each card does.
Thank you for such a detailed review!
I will check the entire text to avoid such unpleasant moments. And the gold balance is not yet final.
es clave, 5 estrellas, en mi wishlist de steam, like, campanita y sub por esto
¡Gracias! :)
cool game! can't wait for new characters!
LOL

Okay that's kinda funny. But ye, cool game. Dunno how to star it tho-
Definitely a 5 stars in my personal opinion
Thanks!
oh wait, probably missclicked
It's ok. Just a funny moment :)
Thank you!
Чувак, это залипательно получилось
Спасибо! Рад, что нравится:)
awesome idea! the gameplay is super fun and addictive, looking forward to this.
Thanks!
doesn’t work on mobile 😔
This is strange. Android or web? If it's an iPhone, then try a browser other than safari.
Avec quelle moteur de recherche vous avez créé ce jeu
Unity 6
Managed to get the knight up to 106 armor at peak. Still had 103 going into the boss, so the spell took them down in one hit.
Never had a single point of stress the entire game. Well-fed knight.
Potential achievement ideas for the future steam version? ;)
Yes, there will be achievements in the game. "Kill the boss with one punch" is one of them :)
But it will be difficult to get it, because the game will become more difficult ;)
i usually hate anything that isn't action-packed with shit flying everywhere and exploding and stuff... but this game is fucking awesome!!! genuinely one of the most chill and fun experiences i've sat down to have in a while. all i'd recommend is a little tutorial. other than that, great job!
Wow, thanks for such an emotional review! :)
The tutorial is currently in development
Great game honestly! I died on the 22nd floor as the knight. I do not understand how I am supposed to get rid of the Weakness effect whenever I get, as that would disable the usage of my knife, which could have come in clutch numerous times. Eventually died to a noise trap activating very buffed enemies. I dig the artwork a lot!
IMO enemies should be dealing you damage when you USE the key, but NOT when you exit. It's the same thing, just that I think this makes more sense. Or if you don't like that, you could make one of the next classes be immune to damage when you exit a level!
Thanks for the feedback!
I prefer that the character takes damage when escaping (exiting a level)
But yes, there will be one hero who will avoid traps and damage when exiting :)
It's still a great idea if you add a Rogue, just saying ;)
Good luck with the release!
Yes, it will be rogue (or a thief) :)
Thanks!
Классная игрушка, удачи в дальнейшей разработке:)
Спасибо! Буду стараться:)
First try with Vampire:
Congratulations!
A suggestion, when you get to chose a reward, or are at the shop, have an NPC/Shopkeeper say something that could give you a clue on the boss, so that you could prepare yourself, even on the first run :)
Or if the bosses are random, then they could give clues to which it is.
Again, great game.
Thanks for the feedback!
Yes, I agree, need to show information about the final boss
This game seems like it would fit well with a Slay-the-Spire-like map, where you could choose directions (e.g. battle, miniboss, shop, treasure).
I like this idea too, just beware of feature creep. But is probably less complicated than my idea :)
The map is already in development:)
Great and stylish game! I hope you continue to develop the mechanics and add as many variations for combinations as possible.
Thanks for the feedback!
Yes, I'm making new mechanics :)
90066
That's awesome! I loved it, good work!
Thanks:)
11
Really good gameplay and the art and music are real good.
Thanks! 😊
Although I'm not into deck builders (in fact it was my very first one) it captivated me for two complete runs. I didn't beat the 100 def boss though.
Thanks for the feedback! I really hope everything works out for you!
Honestly you saying you aren't into deck builders, when you haven't tried any others baffles me. You should definitely check out other deck building games, they are super underated.
Really, is it such an exotic phenomenon? I mean, don't you have any thing in your life that you didn't try because you didn't feel the vibe? It's not even a logical contradiction whatsoever - it's impossible to be into something without even trying it.
But yeah, you're right, I should check them out.
Игра топ!
Спасибо!:)
The web version doesnt work on Ipads, I kann hover over everything but I can’t interact with it
Thanks for your feedback!
Unfortunately, there is no way to fix this bug yet :(
The game reminds me of a more graphically polished version of Patient Rogue here on Itch
Thank you for your feedback!
Yes, it was one of the references
Finished a couple of runs, it's a really neat little game to kill some time. I especially liked the hunger mechanic (and how Vampire works with it), as it gave me some incentive to prioritise searching for food/enemies first. I enjoyed strategizing what cards to keep, using skills/magic tomes as a "panic button" when hitting a noise trap... I think the game gives a lot of short-term problems and offers flexible solutions that may or may not work. It felt satisfying, like untangling a pack of knotted threads.
As for elements worth improving, I like the idea behind Stress, but it's a bit difficult to fill up the bar once you understand a bit what to do/keep the hunger bar up, so I could ignore it and sweep entire floors. And that's a bit disappointing, cause I found the debuffs pretty creative. Also, maybe I got unlucky, but all stress debuffs were permanent and could pretty much kill a run instantly. Maybe purifying a debuff could be an interesting addition to shops, and making it so you gain stress when hitting a trap/encounter an enemy, or slow down the rate at which stress goes down? That would make the player deal with stress more, pick relics that slow stress buildup and strategize more.
I'd be eager to play more and see further developments. Good luck!
Thank you so much for your detailed feedback!
Special thanks for the excellent comments on stress mechanics!!
Loved this game. It was pretty straight forward even without a tutorial (and that's coming from someone that isn't that familiar with deckbuilders and card games). The artwork is crisp and the overall flow of the game is pretty satisfing. I have two thoughts though (not about balancing the items. I get that it's a demo and it needs playtesting):
1st: I think that, compared to the rest of the game, the boss battle lacks depth. It was pretty much "kill the boss in that amount of turn, or you are dead". It felt a bit flat and anticlimactic, especially compared to the rest of the game were i was constantly making dicisions on which cards I should keep, in what order I should use my weapons, what stats I should prioratize over others etc.. And the boss battle was pretty much like: open the cards -> take the weapons -> kill the boss. I was pretty intrigued by the choices I was forced to make in the first 29 levels and I would love to see those tight decision making scenarios being pushed to their limits and implemented in the boss fight. (And I know that that's just the problem and I am not offering any solution to it, but yeahhhh.... just my thoughts here)
2nd: That's not so much of a problem per se, but it's just something that (always in my opinion) would make the game more enjoyable. I believe that some particles, white flashing and even some very slight screenshake would make the impact of your actions (attacking/taking damage etc) feel better. But that's just me. I understand that some people might find that distracting. So yeahh Idk ¯\_(ツ)_/¯
Overall, it's a very nice game! I enjoyed it a lot. And considering it's just the demo, I can't wait to see the final project! I am surely wishlisting it on Steam! Keep it up!!
Thank you for such a detailed review!
I'll try to take your wishes :)
отличная игра, надеюсь в следующих обновлениях её сделают тяжелее, обязательно буду следить за последующим контентом.
Разработчику, УДАЧИ.
Спасибо! Релизная версия будет тяжелее, будет сделана система мета-прогрессии.
I believe that you will succeed!
This is very nicely done!
On my first try:

Congratulations!:)
i love the sound design, thought it was a good amount of difficult, and it reminds me of darkest dungeon a bit. 10/10 game, would (and have) reccommend to a friend
Thank you for your kind words!
This game is so simple yet so fun, at first i think it's just a copy of balatro but turn out it's more than balatro (cuz i like Medieval stuff). I think i would play it more on mobile than my PC, it's just for my boredom killer game.
Thanks for the feedback!
You can download the game to your phone if you have an android :)
I was interested n the thumbnail and decided to play. The game is very well fleshed out. I didnt read any tutorials or instructions but the game was pretty straight forward. Great work. Would love to work on it with you (im a sound/music guy). Overall great game and project cant wait to see more.
Thanks for the feedback!
I'm sorry, but I'm already working with a person who writes music and sounds:(
I gave it a try out of curiosity and was pleasantly surprised to find it’s a really engaging dungeon rogue-like card game that’s hard to stop playing. That said, I noticed a few areas with room for improvement. For example, in the mid-to-late game, there seem to be fewer weapon cards available, which can make it quite easy to die unexpectedly. Also, the number of card slots feels a bit limited, so I’d love to see an option to purchase additional slots in the store. Lastly, the amount of gold earned during the game is somewhat low, making it possible to buy only one or two items per visit to the shop. Looking forward to seeing what the next update brings!
Thanks for the feedback!
I will consider your wishes:)
Incredible concept! Really love how everything looks and feels, as well as the challenge. Would love to see this project continue!
Thanks! I will try my best :)
Been recently playing this game on my android tablet & so far the farthest I've gotten is 25/30. Question, are those characters that are clocked in mystery unlockable/ playable? I want to keep trying to beat the game.
Only two characters are available in the current version:(
Dangit! Maybe on next update there will be more? I'm enjoying the game so far. there's a lot of strategy involved. Hope for more stuff for this game.
I'm not sure if new mechanics will be added in the current version, just bug fixes. All content changes will be included in the full steam version
https://files.catbox.moe/v61jwy.mp4 finally I beat it!
Cool!
There are two bosses left:)
And another victory for me, this time with the Knight!
I had 35 armor on the final boss, and just used Scouting, grabbed all the mana potions and cast my ability 3 times and he was dead. EZ, no hits taken :D
(not sure if the ability is supposed to only work on undeads, but currently it works on everything and it's busted-overpowered AoE that deletes everything)
P.S. I think the victory screen should show your final stats (HP, MP, Stress, Hunger), as well as the character portrait and Trinkets. Maybe also gold. I forgot to screenshot these things before killing the boss.
I agree, this ability needs to be balanced, because it's very easy to play
Good advice about the final screen:)
Thanks!