This is really cool I enjoy it a lot! I wishlisted it on Steam! Do you have a plan on what's going to be in the full version already?
I assume probably more characters with diffrent skills? I think an endless challenge mode would be fun! Idk if this is maybe already in your current version but I think a relict that expands your inventory +1 would be cool too.
This is just visual flair but maybe the deeper you get into the dungeon the backdrop changes a little? Floor 1 to 10 could maybe still have a little grass, moss and plant life, 11 to 20 could just be stone and rubble, 21 to 30 might have bones laying on the ground. Obviously it's not important but it would be a fun visual!
Way too brutal, please make it easier. No matter what I do, I keep losing, sometimes even on floor 29, despite having plenty of items. The game has a potential to be part of the elite games, but it has to be beatable. Way too much RNG.
also, there SHOULD be an option to take items & use them instantly, if you have full deck, like health or gold
and I really hate how you can randomly reveal all of the enemies in the later floors
Good job! It managed to entertain me for a long time, the gameplay might be a little simple but dang it does a good job keeping you engaged, i hope you get far with this game :3
Hold a spell in your hand that turns all visible enemies upside down. Or use a hero spell if you're playing as a knight. This trap isn't as big a problem as it seems :)
I really love this game. Really glad there is a new update. I would love to see more enemies variety. The ones here are nice and have different abilities but as you get to floor 15 they just become big numbers that are hard to deal with and one shot you. Regardless, very nice game and very nice animations / UX. Goodluck :D
Thank you for creating this work of art to get me through my uneventful volunteering shift, this brings sitting at a table from like a two to a solid 10/10. A lovely form of entertainment and challenge, and I've only screamed in the middle of this library twice!
Blinding is one of the negative statuses that you get when the stress bar is full. It fills up every time you're hungry and make a move (turn over a card).
In the current version of the game, there are only 2 heroes. The full version plans to have 8 heroes.
Great concept! Early games is pretty easy to understand and somehow made it seem like a tutorial for me (This card does this and it does this and that), very intriguing and very PUNISHING at late games. Can't wait to hear an update from this game!
Too much randomness and constraints. You flip a card, 4 enemies get in your face, you can't do anything, you die. You are haunted by hunger, then stress, if you don't have weapons then you can't fight enemies... You cannot hoard things, you don't have ample inventory space. Create something more appealing, because this is a deeply flawed system and it only makes people suffer. Maybe you get a hard on doing this... you snotty kid.
We made a video covering your game! This was a ton of fun!
This felt like a fun mix of Darkest Dungeon and Slay the Spire!
I really enjoyed how intuitive everything was! You did a great job at making your game easy to understand! There was a lot to keep track of at the start, but it never felt like too much. As I played and became more aware of all the mechanics at play (like hunger and stress) I found myself further hooked and hungering for more gameplay! Hahaha
If you'd like to make your game quicker to understand, it might be worth implementing a small tutorial at the start to quickly describe each bar the player should keep track of and where their spell(s) are located. You could even include a text at the start that just says something like "View Tutorial? (It'll only take a minute!)" so players can, of course, skip if they'd rather learn on the go!
This game was great at keeping me engaged all throughout playing! Adding in a hunger mechanic really helped to add an extra layer of fun to dungeon raiding! I'm so excited to see what more you do with this once it's released on Steam! Thank you for taking the time to make this game!
the transition screen between floors looks very low res, as do some of the effects. otherwise, the game is great, addictive, and deep enough in its mechanics. wishlisted
Wishlisted . Very nice game first run 16th floor. The first idk 5 floors are confusing what stress is , why should i use food or so but after 5th floor its pretty stratight foreward and fun.
Amazing game! I think I must have played like 20 runs already, I wishlisted the game on steam, I can't wait for the release.
I just encountered a bug once: when clicking too fast on a sword to take in my inventory and directly after that I clicked on the key, and somehow the key just disappeared and I was basically soft locked with a locked door LOL
But apart from that I never encountered any issue! Love the game!! :)
After playing for hours I can safely sat this is still my new favorite rogue like deck builder! On thing I noticed whilst trying laying however is that it’s not possible to rearrange your cards in your hand? Would it be possible to change this? Other than that one small thing this game is AMAZING. 11/10 play it now!
Recommendation: Make a card that increases base damage according to stress levels
Make a spell that allows you to blow up a small part of the board. Like Fireball - Deletes all cards in a 3x3 radius except for the key and exit
Make an item called Escape Rope - Let's you skip the level at the cost of all your hunger and 3 stress points
I don't know the other characters, but it would be nice to have a character who has a chance to dodge any attack as long as its health is lower than the damage of a random enemy on the board
What a game! I got addicted to playing this for the past hour! The entire game is so easy to play but hard to master. Love the pixel art, the whole thing has such a cool vibe. How do you make pixel art like that?
This has so, so, so much potential. If I had to give some feedback, it would be to make the HUD bigger, alongside the text descriptions. Very nice work and will definitely wishlist it. Good job amigx!! <3
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This is really cool I enjoy it a lot! I wishlisted it on Steam! Do you have a plan on what's going to be in the full version already?
I assume probably more characters with diffrent skills? I think an endless challenge mode would be fun! Idk if this is maybe already in your current version but I think a relict that expands your inventory +1 would be cool too.
This is just visual flair but maybe the deeper you get into the dungeon the backdrop changes a little? Floor 1 to 10 could maybe still have a little grass, moss and plant life, 11 to 20 could just be stone and rubble, 21 to 30 might have bones laying on the ground. Obviously it's not important but it would be a fun visual!
Thanks for the feedback!
The roadmap for the full version of the game is fully prepared.
Thanks for the interesting comments on the game . Especially in terms of the visual backgrounds:)
Way too brutal, please make it easier. No matter what I do, I keep losing, sometimes even on floor 29, despite having plenty of items. The game has a potential to be part of the elite games, but it has to be beatable. Way too much RNG.
also, there SHOULD be an option to take items & use them instantly, if you have full deck, like health or gold
and I really hate how you can randomly reveal all of the enemies in the later floors
Thank you for your feedback!
The full version will have meta-progression to make the game easier for those who find it challenging.
Super fun and full of potential! Love the card-based roguelike mechanics and the hunger twist. Can’t wait to see how it evolves. Keep it up, bro!
Thanks for the feedback, bro! :)
Good job! It managed to entertain me for a long time, the gameplay might be a little simple but dang it does a good job keeping you engaged, i hope you get far with this game :3
Thank you for your feedback!
I'm glad that the game entertained you :)
cool game
Thanks!
Awesome game!
Thanks! 🙏
tysm
👍
How do i use mana
When you have 5 mana points, you can use the spell
Noise trap has killed me every time i get past 20 floors
Hold a spell in your hand that turns all visible enemies upside down. Or use a hero spell if you're playing as a knight. This trap isn't as big a problem as it seems :)
when is the update i really like this game but have only got to floor 27
The next update will not change the balance
I really love this game. Really glad there is a new update. I would love to see more enemies variety. The ones here are nice and have different abilities but as you get to floor 15 they just become big numbers that are hard to deal with and one shot you. Regardless, very nice game and very nice animations / UX. Goodluck :D
Thank you for your feedback!
New enemies and bosses will be in the full version of the game :)
Thank you for creating this work of art to get me through my uneventful volunteering shift, this brings sitting at a table from like a two to a solid 10/10. A lovely form of entertainment and challenge, and I've only screamed in the middle of this library twice!
I am sincerely glad that the game has managed to brighten up your day! I really hope that every day will be better than the previous one!!!
Really blown away!!
5 stars!!
Wishlisted in steam.
Thanks ❤️
Really fun game, I became blind without knowing why but I enjoyed the gameplay. Btw how do you unlock the other characters?
Blinding is one of the negative statuses that you get when the stress bar is full. It fills up every time you're hungry and make a move (turn over a card).
In the current version of the game, there are only 2 heroes. The full version plans to have 8 heroes.
Great concept! Early games is pretty easy to understand and somehow made it seem like a tutorial for me (This card does this and it does this and that), very intriguing and very PUNISHING at late games. Can't wait to hear an update from this game!
Thanks for the feedback!
How do u remove weakness
does it just randomly goes out?
There is no way in the current version of the game, you need to try to win with this status :)
The full version of the game considers several options for how to do this.
Okie (╥﹏╥)
Thanks for the game
🙏
Good game
Thanks!
Amazing game I can't wait for the full release and armor stacking with the knight is op
there's a glitch that if you reveal an enemy and then cast scouting every enemy on the board attack instantly
also how does the tooth of an unknown creature
Thanks for the feedback and the bug found!
Tooth of an unknown creature causes a new open enemy to attack another enemy if it is open and on the table (done only 1 time when opened)
thanks
Too much randomness and constraints. You flip a card, 4 enemies get in your face, you can't do anything, you die. You are haunted by hunger, then stress, if you don't have weapons then you can't fight enemies... You cannot hoard things, you don't have ample inventory space. Create something more appealing, because this is a deeply flawed system and it only makes people suffer. Maybe you get a hard on doing this... you snotty kid.
LOL...Why are you playing this game if it seems so difficult to you? :)
It's so easy - close this game and look for the one you like :)
It's called constructive criticism. Snotty kid :).
You're so funny 🤣
Not funny, righteous. You are leading people by the nose. Now try to stop your profuse bleeding.
Don't stop, keep making me laugh! :)
😂
Cool game, I like it
Thanks!
This is a Nice Card Game. At First I thought I Would not Like this Game But Ended up playing this game a lot
I'm glad you liked the game :)
Nice one thx
Thanks!
Nice game man, all the best :)
Thanks! :)
I dont really like the #no ai
Why don't you like it? :(
sorry :( its just everybody a hater against ai, like, what you say fuck me for?
https://x.com/allreactionvids/status/1528991325160448000?lang=en
I'm not an AI hater. I just pointed out that it's not in this game :)
The molten pickaxe has a wrong description: It says it decreases health but it increases is
Sorry, I meant hunger. But for, it increased it... Or does it mean you are less hungry 😅 I think i misunderstood that
I will probably need to rename this scale :)
If hunger decreases, then the scale increases (i.e. it works like a food card)
This felt like a fun mix of Darkest Dungeon and Slay the Spire!
I really enjoyed how intuitive everything was! You did a great job at making your game easy to understand! There was a lot to keep track of at the start, but it never felt like too much. As I played and became more aware of all the mechanics at play (like hunger and stress) I found myself further hooked and hungering for more gameplay! Hahaha
If you'd like to make your game quicker to understand, it might be worth implementing a small tutorial at the start to quickly describe each bar the player should keep track of and where their spell(s) are located. You could even include a text at the start that just says something like "View Tutorial? (It'll only take a minute!)" so players can, of course, skip if they'd rather learn on the go!
This game was great at keeping me engaged all throughout playing! Adding in a hunger mechanic really helped to add an extra layer of fun to dungeon raiding! I'm so excited to see what more you do with this once it's released on Steam! Thank you for taking the time to make this game!
I watched your video. Very cool and emotional video! It was fun watching :)
Thanks for the feedback. I will try to do my best for a comfortable game!
Awesome game :)
Thanks :)
the transition screen between floors looks very low res, as do some of the effects. otherwise, the game is great, addictive, and deep enough in its mechanics. wishlisted
Thanks for the feedback!
im at floor 29 and a noise bomb open at the very first card
Sh*t happens :)
I hope you're not too upset about this
perfect
Thanks
Wishlisted . Very nice game first run 16th floor.
The first idk 5 floors are confusing what stress is , why should i use food or so but after 5th floor its pretty stratight foreward and fun.
Thanks for the feedback!
Tutorial in development. It will become easier :)
Amazing game! I think I must have played like 20 runs already, I wishlisted the game on steam, I can't wait for the release.
I just encountered a bug once: when clicking too fast on a sword to take in my inventory and directly after that I clicked on the key, and somehow the key just disappeared and I was basically soft locked with a locked door LOL
But apart from that I never encountered any issue! Love the game!! :)
Thanks for the feedback :)
I'll try to catch this bug!
Good game
Thanks!
After playing for hours I can safely sat this is still my new favorite rogue like deck builder! On thing I noticed whilst trying laying however is that it’s not possible to rearrange your cards in your hand? Would it be possible to change this? Other than that one small thing this game is AMAZING. 11/10 play it now!
Thanks for the feedback!
I didn't think it was necessary. But I'll try to do it!
Recommendation:
Make a card that increases base damage according to stress levels
Make a spell that allows you to blow up a small part of the board. Like Fireball - Deletes all cards in a 3x3 radius except for the key and exit
Make an item called Escape Rope - Let's you skip the level at the cost of all your hunger and 3 stress points
I don't know the other characters, but it would be nice to have a character who has a chance to dodge any attack as long as its health is lower than the damage of a random enemy on the board
I love this game :)
So close :)
Really thanks for the recommendations!
What a game! I got addicted to playing this for the past hour! The entire game is so easy to play but hard to master. Love the pixel art, the whole thing has such a cool vibe. How do you make pixel art like that?
This is a 10/10 game
Thank you for the nice words!
Ask the people from the credits about the graphics, they create such beauty :)
This has so, so, so much potential. If I had to give some feedback, it would be to make the HUD bigger, alongside the text descriptions. Very nice work and will definitely wishlist it. Good job amigx!! <3
Thanks for the feedback! :)
This is by far the cleanest and most well implemented use of my UI pack I’ve seen amazing work! Super cool to see it brought to life like this.
Thanks for the feedback and the great UI!
Sorry that I forgot to mention you in the credits. It will be fixed!
this game rocks, its like Balatro but dungeon crawler 10/10 would recommend
Thanks:)
Hey! We’re a game publisher and really impressed by your work. Would you be open to a chat about possibly publishing it?
Hello!
Yes, we can talk about it. Please write by email fourcats.company@gmail.com or write your contacts.
Thanks!