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Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for an hour and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!


Feedback:

- Overall I had quite a bit of fun playing this game! I am interested to see how it progresses in the future!

- Really digging the pixel art. Reminds me a bit of Diablo

- Tutorial says "green shows it's lives" -- I am assuming it meant health or life.

- Tutorial didn't cover the trash bin(?)

- Trash bin does not allow you to throw cards from the middle of the field into it. Not sure if intended.

- Cannot put key into hand. Probably intended.

- I feel like the info being on the bottom right makes me need to dart my eyes alot -- especially when looking at stats on the top left.

- When getting an artifact from shop. I didn't know it was an artifact and not a card

- I thought the half health animation was a debuff (like I was taking bleed damage)

- Sacrifice card says "decreases hunger" but doesn't tell you by how much. When I used it, it removed all hunger

- I activated a trap, but it disappeared too fast before I could understand what it was doing.

- Skinning Knife, refers to armor as "the armor"

- Unsure how the large hoof works. I ended up picking it up, but died. haha. Is it referring to sell value of the card or something?

- One of the reward choices auto consume (which I was expecting to be added to my hand). One time with gold, another time with mana potion.

--> It caught me off guard a few times as some rewards actually require space to go in my hand. 

- Minor inconsistency: Weapon card is green, but health stat of monsters are green and players health is red.

- I didn't know Impulse card (IIRC) would destroy a card in my hand. I was curious what it meant, then lost my axe haha.

- More than a couple times I thought I could just use a weapon on the field to attack the monster. 


Suggestions:

- Cleansing - it says "resets the stress bar" -- this could be more based in the game. i.e.

"Relieves the hero of all stress"

- Maybe when you hover over an action that will simulate enemy attack, perhaps there can be feedback on enemies that they will attack

- Tutorial prompt yes and no prompts are switched. 

Usually for UI it's affirmative action on the left, negative action on the right.

I got caught in it and accidentally clicked the tutorial a second time haha!

- Idea for a weapon, when it's on it's last life, it deals triple damage.

- Idea for a weapon. Deals damage to this card and horizontal enemy cards if any

- Could be neat when you attack enemies or enemies attack you to use an effect sprite.

i.e. If you attack with an axe, there is an axe swing animation, or if an enemy scratches you, it makes a quick scratch animation

- Could add some small text to say "click to continue" when tutorial is occurring.

- Could be nice to have feedback when you hold a weapon and show what possible things it can hit.

- After you finish tutorial could push player into the main game to help streamline it a bit.

- Credits has links but it's hard to notice as hovering over links doesn't have hover feedback. (i.e. font color changing)

- Next button could be named "select" as you are selecting the character.

- Could use some feedback to differentiate cards that are draggable versus not draggable.

- Maybe the key should automatically go to the door if the door is also revealed unless there is a specific gameplay reason

- Could use some extra effects when door is open. maybe some glowing, or a torch being lit in the back, (kinda egging the player on to move forward)

- For soldier special. Would be nice to know how much damage it'll do. (i.e. Restores 5 HP (equal to armor stat))

- Could be neat to have different card formations or extra rooms.

- When selecting equipment before starting run, might be good to let player know how many options they got. i.e. 1/3

- Whip might want to mention that it's all revealed enemies on the board

- Could be neat to use weapon on unrevealed cards. (i.e. you reveal a monster, then you hit it, or you pre-emptively hit a concealed monster)

- Weapon idea. Poison dagger. Deals 2 poison damage (deals poison damage like slay the spire)

- When you take armor hit instead of health hit, could use a different SFX (like a shield being hit)

- When subjugating an enemy. I feel like it the UI should look closer to a weapon as functionally it is a weapon.

- Leech seems quite weak. Maybe if it can steal 2 damage at least.

- Game juice idea -- when you gain money or lose money, maybe there can be SFX played and it animating down.

- Could use SFX when a weapon breaks


Bugs:

- Mana potion text is too close to the left side of the border. Happens for some other cards as well.

- When shop has 7 or more items, the left most item collides with the mana bar

- Key SFX is still played when drag and dropping it into an incorrect area

- When I alt tab, and go back into game in web build. I lose my mouse cursor then accidentally press the wrong thing. This is rough when I am on the rewards screen.

(+1)

Hi Ichit!

Wow! So unexpected and pleasant :)

Thank you so much for such a detailed feedback!!

All suggestions and bugs will be reviewed and fixed :)

Cheers, glad it was of some use! 

Not sure how this fits the theme but I thought the game was really fun and would like to see more of it in the future!

Thanks!

nice dungeon. good atmosphere. maybe some mobs speaking to us.

can use extra difficulty setting, hard mode.

Thanks!

Great game! I love the simplicity. Although I would like more enemies with special effects. Also, there appears to be a visual bug (at least on the latest web version) where the amount of gold can't be seen, except for a little sliver (shown in the image).

There will be more diverse enemies and bosses in the full version :)

Thank you. I'll fix it!

Hmm looks really interesting

Thanks

Good work on this title, I found it a few days ago in the v0.31 build.  I am properly hooked, and have been playing quite a bit every day since. 

The v0.40 build that released a few hours ago has some balancing issues I feel like mentioning, but don't know if there is a better place to submit them.  I also found some things that seem like possible bugs. Can you instruct where you would like them posted?

Thanks for this fun game!

Please send an email to fourcats.company@gmail.com

👍

Extremly addictive! super fun! Still trying to figure out how magic works in the game.

I believe that you will succeed! :)

This game is SO fun!!

Thanks :)

Love this game you really feel like your in hte dungeon sometimes and escpiecially when you reach the higher levels start to feel the stress coused by the health and hunger. One thing I didn't like is that a lot of the main systems in the game wearn't covered in the tutorial the tutorial covered the cards and how to use them but not how to destroy them. Also I didn't try using magic but overall great game.

Thanks for the feedback!

I didn't describe all the mechanics in the tutorial, just the basic ones. To make it more interesting to find out something yourself :)

interesting

Thanks

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love the art style dude! it's super fun to play, too!

Thanks 🙏

Are there any other heroes aside from the knight and vampire? Thanks! I love the game! When's the full version coming out?

Currently only the knight and the vampire. I can't say exactly when the full version will be released :(

will it be free in the future?

This version is free. The full version will be sold on steam.

(1 edit)

Fun and addictive ;)

Thanks :)

(1 edit)

You basically copied "patient rogue" by @watabou.

Yes, this game was one of the references :)

looking forward to see how you've iterated on the initial inspiration.

👍

(+1)

The game is really entertaining but heavely depends on luck.

Probably yes. But there are many ways to change it :)

At the moment, the game leans heavily on a luck-based system with a lot of randomness and not much room for meaningful decisions or skill-based play. I don’t really feel that my choices have much impact on the outcome of anything. Because of that, I only played each of the two characters once until I died and wasn’t interested in trying again.

The game itself isn’t very hard to understand if you’ve played any turn-based strategy game before, but without any tutorial, I kind of ignored the stress bar and its function during my first few turns.

The game was automatically set to German when it started. As a native speaker, I would guess that the text is automatically translated. Sometimes it’s incorrect - not to the point of being incomprehensible, but it’s definitely noticeable.

I get the feeling that something is missing or not quite aligned to make the overall gameplay really work for me. One thing I can pinpoint from my perspective is that, in a card game, I expect to be able to build a deck. But since all the cards are used up and never return to my hand in any form, that aspect of deck-building feels completely lost.

If I had to make a suggestion on how to improve the gameplay while keeping the completely exhaustible cards - which make your game unique:

I would recommend giving the player some influence over the probability of what appears under the cards when they are turned over. For example, for the knight, you could add a card that increases the chance of encountering undead enemies, so that the mana-based ability makes more sense and feels more impactful.

You could also give the player more opportunities for risk and reward gameplay. One idea would be to make cards that are discarded instead of played become more powerful the next time you find them, or something along those lines.

(-1)

Thanks for the feedback!

The translation was done by a human.

So this is just not the game for you :)

Is this game finished?

No. This is a demo, the full version will be on steam.

Will the full game be free?

No :)

You need to nerf the hove (the x3 effectiveness of a card after 15 card used) i can easily get to few hundreds armor and one shot literally anything include the boss as a knight

Thanks for the feedback!

The knight's spell is already being redone

(-1)

I didn't dislike the game, but as several comments have already pointed out, there is a need for a tutorial. I didn't understand some of the mechanics very well, especially those related to weapons. For example, it's not clear to me whether there is any point in having multiple weapon cards in your hand, or the fact that after several attempts I realised that armour is not an “Add number” but a “Set armour to the number marked”.

Thanks for the feedback!

The tutorial will be ready this weekend :)

GG first try vampire run <3
Needs a tutorial but great game 

Thanks :)

I stumbled upon the game by accident. The game is great. I got stuck for about 2 hours

Thanks :)

eu sou extremamente ruim em jogos rpg, tanto que nem passei da primeira parte, porém tenho alguns elogios: o jogo está bem otimizado, gostei do design em geral, e não achei bugs.

Thanks! :)

good game ngl , but its kinda laggy for me

Thanks! Please write the specifications of your device

Very cool game, it have a great potential, but i recomend you to put a tutorial

Thanks! The tutorial will be ready by the end of the week :)

This is a really cool card game. But there's one problem: this game doesn't run very well on low-end devices. It runs a bit slow.

Thanks! Please write the specifications of your device

What device are you using? The web version worked fine on my Chromebook.

Hello! Great game. Can you unlock new characters in the current version or is it just the vampire and knight currently?

Hi. Thanks! Currently, only the knight and the vampire are ready:(

Ah, okay! Looking forward to it!! 😝

(3 edits)

fantastic game

Thanks!

One more time again here. Game is pretty good thats why i went back. Today i tried vampire and it was fun but the tooltip what exactly passive do is little bit confusing from the start. From my prespective it says its gona do 8 dmg by clicking enemy, but its not the case -  it gives two dmg sometimes just one dmg to the enemy. I did not get it how it exactly work. Would consider better info about that, or maybe its just my problem...

(+1)

I hope that by the end of the week I will make a tutorial:(

This is not a passive ability, but an active one. The cost of 5 mana will cause damage to all visible enemies equal to the amount of current power (in your version it is 8).

The passive ability is damage when tapping on an enemy (if you tap on the same enemy, the damage increases by +1).

This game is fun! I enjoy the gameplay loop a lot. Inscryption is one of my favorite games, so it makes sense why I enjoy this so much. I did find the music to be quite repetitive after a few minutes though. I'm a composer, so if you're ever looking to expand the soundtrack or bring in some variety to the audio experience, I'd love to collaborate! Your game has a great atmosphere that could really shine with a more dynamic score.

(+1)

Thanks for the feedback! I appreciate the offer!!

The music will be added:)

Awesome! I'm really glad to hear that. Looking forward to hearing how the music develops :)

If you ever decide to bring someone on board for additional music or sound design, my door’s always open.

Best of luck with development! I’ll definitely be keeping an eye on the updates!

Thanks! ❤️

idk if it was bcs I played as vampire but the boss didn't hit me at the end even if it probably should I won thanks to that 😂😂

😂🤣

Maybe a bit easy but it has the potential to be even better. But at the end It was fun, i did both runs as the two different characters and managed to win both, first try.
The pixel artwork is good i like it

(+1)

Thanks for the feedback! Great job :)

i tried it on macOS and it was corrupted. you made the mistake of zipping it. you can fix it by doing chmod +x the executable, but average mac users dont do that. Make a dmg instead

Thanks a lot for the advice!

I have little experience working with a macbook :(

I've tried a few games like this, such as Dungeon Cards and Card Guardians on my phone, so I can say that this is a really good game. If I have to give some feedback, I'd say the icons are a bit small on mobile devices, so... maybe make them bigger? xD

Best wishes <(-u-)> (i speak spanish ;-;)

Thanks for the feedback!

The mobile version is not final, it was made for those who prefer to play on a phone. If you find it inconvenient, I will redo it:)

(1 edit)

Managed to get it on my third run, very well done on the game! :)

Thanks for the feedback!

Congratulations :)

我感觉这个游戏有点太单调了

让我们在完整版中使游戏更加多样化

It is quite easy to grasp & fun to play.  i played it for half an hour with an ease and died 😁

(+1)

Maybe another time:)

(+1)

I like the concept and the mechanics but could use a basic tutorial. Also the vampire isn't able to find food cards but does constantly.

Thanks for the feedback!

The tutorial is under development.

Did the vampire find food cards by turning them over or as a reward? If it was a reward, it wasn't a bug :)

In turn overs 3 different times

I didn't witness this, so I guess it got fixed. Cool game.

(+1)

Thanks!

Strange. I have not had such a situation:(

Could have been a fluke. It happens. Either way great concept just needs a little polish

Pretty fun game! I hope it is compatible with the steamdeck when released, it feels perfect for it! 

Thanks for the feedback!

The game has been tested and is fully compatible with steamdeck :)

Cool concept, and style

Thanks!

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